Ender's Game - by Orson Scott Card
"shows the importance of leadership and the cruelty of the game"
Ender’s Game is a science fiction novel that really grabs your attention and keeps it. It shows the importance of leadership, isolation, and the intensity and cruelty of the game. The book begins with Ender isolated from his friends in school and his family when he is asked to attend Battle School. He begins his trip to outer space, knowing that he will not see his sister Valentine, the only person he loves, or the rest of his family for a long time.
At the beginning of Battle School Colonel Graff separates Ender from the rest of the group so he will not get attached to any of his “Launchies.” Ender learns much quicker than his friends and begins winning games. Ender plays a game on his desk that is believed to be unbeatable until he himself proves this opinion wrong by beating the part of the game never explored before. Without his connection to his sister, his whole life becomes part of “the game.”
Ender is taken out of his Launch group and put into the army Salamander, where he begins to feel the isolation, but is distracted by the fact that he needs to learn how to fight in the battleroom. Ender learns the game and becomes very good; eventually he is number one in the rankings and is beginning to master the game. Ender then begins an “extra practice” so he can gain more experience and teach his fellow Launchie friends. These practice sessions begin Ender’s role of a leader.
he games were originally planned to be fair, but quickly change as they are modified in order to challenge Ender and make him into a better soldier. Ender is threatened with pain if he does not discontinue his practices with his fellow Launchie friends, but he ignores the threat, showing his leadership.
Under finally finds a small piece of happiness in his excellence of the battleroom game. Graff then makes him commander of the Dragon Army to test his leadership and understanding of the game, while in isolation. Ender is given unfair odds but seems to find a way to win in any situation. His abilities lead to jealousy that isolates Ender even more, causing him to begin to hate the game.
At a point when Ender is depleted of all energy, Valentine meets with him and tells him he must go on and accomplish what he needs to do. The final scene is both intriguing and shocking. This is a book that will leave you thinking for a long time.
- Sean H.
"For sci-fi fans, nothing beats the excitement of Ender's Game"
Ender Wiggin, a young American boy, is one of the many children chosen to enter the battle school. The story follows Ender as he and his fellow students struggle to achieve greatness and recognition in their new assignment. In addition to his extremely challenging assignments, Ender also must deal with the social issues that every kid faces such as making friends. In this school, however, Ender has no time to be a normal kid. He must study strategy, teamwork, and leadership skills if he is to advance in the battle room, a low gravity combat simulation game used to train the children to lead soldiers in battle.
With the war drawing nearer, the instructors step up the pace by changing rules and introducing new challenges to the young commander. Eager to prove his worthiness, Ender must work even harder if he is to meet or even surpass the instructors’ visions. But he cannot complete his assignment alone. To aid him in his tasks, he works to secure a group of friends and followers that he attempts to lead to ultimate victory in the school’s games. As the story progresses, dialogue between the school instructors reminds you that the mission intended for Ender is much more than winning his Battle School games.
The suspenseful story line and graphically described action in this book will keep you guessing the entire time. You will find yourself attempting to guess Ender’s next strategy or the next curve ball the instructors will throw at him. Readers enjoyed the story so much that Card extended it with several sequels and a parallel story from another character’s point of view. For science-fiction fans, nothing beats the excitement of Ender’s Game.
- Ryne W.
"If you can get me to finish a book, you're doing good. I really enjoyed this book."
Some critics will corrupt a reader’s mind into thinking of the book, Ender’s Game, as a childish tale of unbelievable events. I beg to differ. In this novel the author, Orson Scott Card, pulls the reader into an epic battle with the menacing buggers. It is a very simple book to comprehend and the read was quick and painless, but this alone does not make the book "childish". A complex and challenging syntax would pull meaning away from the book and draw readers away, so Card played his cards right in making this one simple. This book seems pretty short once you figure out what all really happens but this is good. There is not a dull moment in the entire book and every single chapter is more interesting and exciting than the next. Trust me, I do not enjoy reading at all and if you can get me to finish a book, you’re doing good. Very rarely do I finish it and actually have something positive to say about it. If any book has ever proved me wrong it’s this one and I’m proud to say it.
In the novel, Young Ender Wiggen is pulled from his normal life on Earth to be launched into space so that he can live on a remote space station named "Battle School". After years of being watched and examined by the International Fleet’s top=20 analysis, they believe Ender to be perfect material. At battle school the students are taught how to successfully battle the alien life form, The Buggers, that has already attacked Earth some years before and appear to be gaining power and numbers for another attack. He is already realized as a threat in battle school when he beats the more accomplished older boys in the battle games and doesn’t seem to be making too many friends early on.
Before too long Ender is the commander of his own army in the school and they become superior with Ender’s new strategies and teaching methods which he developed. Later, Mazer Rackham, a famous commander, becomes Ender’s full time mentor and teacher on his quest to become a commander in the IF and defeat the buggers. With Mazer’s help, Ender goes on to find out that his games aren’t so childish anymore and that he may be the only chance of survival for the entire world.
I really enjoyed this book and would recommend it to anyone. It has a good blend of Sci-Fi but it keeps the readers attention and does not come off as corny or really fake sounding. I had trouble bringing myself back to reality after reading this book for a couple of hours. It just becomes so realistic in your mind. It’s very easy to envision some of the things taking place one day.